The most important thing when creating a lenticular / lenticular printing project is choosing the right lens foil. In addition to the design itself, you should focus not only on it, but also learn about the limitations of lenticular printing technology. Thanks to it, we are able to achieve effects such as flip, zoom and morphing, 3D depth or animation. Each one requires individual preparation. We now want to familiarize you with all types of effects by way of description. The lenticular printing technology consists of visualizations: movement and three dimensions. 3D is great for TV or cinema. Thanks to the lens, we can achieve a similar effect on the printout, where the use of special glasses will no longer be necessary.
Efekt ten, to szybkie przejście pomiędzy zmieniającymi się naprzemiennie dwoma/trzema obrazkami, zależnie od kąta patrzenia. Istotnej jest, aby obrazki różniły się znacznie od siebie. Konwersja obrazów dokonuje się skokowo. Jednak istnieje jakiś obszar, gdzie obrazy przenikają się.
Komunikacja wizualna: „przed/po”, „dzień/noc”, „on/off”.
By this we mean a series of pictures that create a sense of movement. It involves the smooth transformation of several images. The most important thing that must not be forgotten is that the pictures look alike. The sum of the frames used in the animation ranges from a minimum of three to several frames (rarely). The most satisfactory results can be obtained in this way when some elements of the design are unchanged and the shape of the transforming objects is as close as possible to each other.
Similar to animation, this is the effect of gently changing one image into another. The important difference is that two images are required for the morphing effect: the first and the last. The remaining middle frames are a transformation of these two primary images. It is a combination of a flip effect and animation. It is most often used to smoothly modify one object into another.
It is a certain variant of the animation, consisting in the multi-frame reduction or enlargement of an object / object. It is most often used to try to surprise the recipient. The small dot in the center of the print suddenly turns into the target object. Mostly, this effect is used to focus the viewer's attention on a specific part of the project.
Depth effect - 3D is the movement of a large number of objects on planes, which gives the impression of 3D depth. The impression of space is achieved by placing graphic elements on planes that are apparently at different distances from the viewer's eyes. Objects on different layers must overlap, which increases the depth effect. - It is important that under the cut elements there are no so-called "Holes" (such places should be filled in according to the surrounding background). It is also allowed to use depthmap (depth maps an image representing the geometry of an object).
Certain objects can be joined together. The most common combination of this effect is the sum of the flip effect with the 3D depth effect. By this we mean supplementing the Flip effect with the illusion of depth - if the flip effect in the graphics prevails and, conversely to the depth effect, we add the effect of changing the flip images - in the case when the depth effect prevails and it is complemented by the change of the image.
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